
If there are a number of separated parts in your model then you can do the same for each. This way you can apply polypaint to your model.

You can press and hold I button of keyboard as shortcut key of RGB Intensity slider bar. You can adjust the RGB intensity for changing the intensity of color.

So as per you requirement you can switch between both methods. If you don’t want to sculpt during painting then go to top bar of the surface screen and you will find Zadd button here which you can make disable by clicking on it.Īnd after this, it will only apply paint on the surface. Now start painting on the surface of the model but you can see it will sculpting on the model surface also while painting with your chosen color which is very good feature for some cases. It will fill our model with the chosen color.Īnd now when we change color on color pallet it will now affect our whole model and it works as blank canvas on which we can do painting. Click on this menu and here click on FillObject button. Let us now change to white color from same color pallet and for apply your chosen color you have to go Color menu of menu bar. You can see when we choose color it will apply on the whole model. Now go to color panel and choose any color. The most important thing which you have to do for start paint is enable RGB Channel button which is at the top bar of user screen. After setting value click on Dynamesh button of it.įor polypainting we will use Standard brush from Brushes preset which we use generally for sculpting purpose. If you have not enough polygons then you can modify it and for that go to Geometry panel of Tool bar which is at the right side of working screen and then go to DynaMesh option and increase Resolution value from here.
#ZBRUSH DYNAMESH SOFTWARE#
You can find model in LightBox panel of this software or can go with your own model.įor having smooth polypaint on surface of your model you have enough polygons on polymers of your model. This means that any modifications you do to the inserted mesh have no effect to the rest of the model at this time.3D animation, modelling, simulation, game development & othersįor explaining you this topic I will take a model from the presets of this software. The benefit of this in my opion is that you can define the shape of each potion of you mesh and add it in a way so that it fits to the other parts very accuratley because after you inserted it the other parts of the mesh are masked.

In the video I make use of the insert brush.

I start with a low resolution for the rough shape and increase it when it comes to adding details to my mesh. For each part of the body I use the insert brush (Sphere, arrange the inserted sphere with the move brush and remesh it using Dynamesh:ĭynamesh is great when you define your basic shape because when you remesh it, the geometry of your model is recreated in a clean and proper way and this is what dynamic tessalation of Dynamesh is all about: Pull and drag your mesh like you want till the shape fits your needs and then remesh the model with Ctrl + Leftdrag on the canvas to create a clean topology again. What does this mean? I made a short video in which I use Dynamesh to sculpt a basemesh of a character with a torso, neck and head. ZBrush’s Dynamesh allows dynamic tessalation of your model.
